It all started on Monday, with the Xbox Briefing, where we were occasionally mind blown. We've met the ID Xbox team and were genuinely amazed by how well organized they are and the forces they've put together to make such large events run as smoothly as possible. We've then reunited with the Square Enix Collective team, happy to see each other again and grateful for showcasing Black The Fall in such a nice and breezy space.
Just as with every event thanks to our game, we meet amazing people: passionate about indies, eager to put their thinking caps and solve puzzles; people willing to share their experience of playing with us. We love to see their laser-focused faces, how they cringe or laugh when they die, how they nod when they figure out the puzzles, how they watch every corner of the screen when they're missing something, how they play with their eyes closed (literally) to be able to rely on sound only and how satisfied they are once they finish the demo.
But we're getting melancholic here and forget to mention the amazing experience we had showcasing at The MIX. A cozy atmosphere, with a beautiful city view and absolutely brilliant chats with indie developers, journalists, bloggers who are so open to support and develop the indie game world.
Back to E3, we wrapped it all up on Thursday evening, where we successfully left LA Convention Center behind, like a superhero leaves a CG explosion behind.
We're are grateful for all the amazing people we've met and for the overwhelmingly positive feedback on Black The Fall. We are just as excited as everyone else to launch it this fall.
Sand Sailor Studio
PS: Oh, almost forgot. This is the first time we we were joined by new music vibes, both in demo and in swag, from our friends at Studio148 (Environments).