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Black The  Fall @EGX Rezzed  -  'twas a blast!

13/4/2016

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Phew, we're back home with a bag of mixed feelings. Three full days of awesome can be really tiring, I mean I actually drank coffee today (and I never drink coffee since @Sand Sailor Studio only the guys are coffee lovers, as gals rock it anyway :D ), but I digress. Back to the mixed filling thing: so we are dead on our feet, but at the same time we're full of energy and confidence that we are on the right track. Thanks to all of you who played Black The Fall or just passed by and had a good chat. Your feedback is golden!  From gamers, to journalists and developers we've honestly met only the good people: so smart and genuine!

Oh, I started  upside-down, with the Oscar speech, and those of you who did not attend might be wondering what is  EGX Rezzed all about or what's the deal with Square Enix Collective anyway. And for all of this there's a common denominator: indies.

So EGX Rezzed is an EGX (formerly Eurogamer Expo) event, featuring all the EGX attractions (playable pre-release games, developer sessions  etc), but with a focus on indies.

While Square Enix Collective is a curated platform that enables creators to post ideas, and gamers to judge whether those ideas should become reality or not (as mentioned on their page). If a game is approved by the community, then it can be supported by Square Enix Collective to drive crowdfunding campaigns and sometimes even help them further down the road. What is unique about them is that the IP belongs to the indie developer and no external force interferes with the creative process, so Square Enix Colective is really a guarding angel. And this label extends, obviously, to their lovely team :)

So within the Square Enix Collective booth we showcased with 4 other fellow developers:
  • Sushee (France) - their game Goetia, a point & click mystery adventure,  is to be launched tomorrow. The team is very classy and smart and the game has such a nice atmosphere ^_^
  • Titutitech (Spain) - their game Oh My God Heads is a multi-player capture-the-head-action game. It was the only multi-player in the booth and so much needed, as this is where the fun corner was :)
  • Bulkhead Interactive (UK) - their game The Turing Test, is a first person puzzler that simply looks flawless :) So congrats are in order for the sharp chaps :)
  • Cherrymochi (Japan) - their game Tokyo Dark, made quite a few people feel like a sexy detective ^_^, but unfortunately we haven't met the team.
I'm afraid we didn't get a chance to see much of the rest of the event, but we quickly visited the Indie Room and. It was a bit crowded, but there was so much good content. Honestly, having a crowded room can only be a good sign for the indie gaming industry ;)

There was, of course, a strong focus on VR, as this topic is getting sexier every day. I mean, people were staying in line just to try out the gear, so there's certainly an interest in this area from gamers and developers alike. Fingers crossed for all of us, game lovers, to own at least one of these toys  and have amazing apps to play around with.

Ah, I almost forgot about today's highlight: We ran a raffle where participants could win a Black The Fall 3D print statue. And today, with random.org's help, we have a winner: Sarah. Congrats for being lucky and thank you for playing! (Here's a list with the participants and here is the raffle screenshot.)

Yours,
Andreea
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