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Black The  Fall @EGX Rezzed  -  'twas a blast!

13/4/2016

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Phew, we're back home with a bag of mixed feelings. Three full days of awesome can be really tiring, I mean I actually drank coffee today (and I never drink coffee since @Sand Sailor Studio only the guys are coffee lovers, as gals rock it anyway :D ), but I digress. Back to the mixed filling thing: so we are dead on our feet, but at the same time we're full of energy and confidence that we are on the right track. Thanks to all of you who played Black The Fall or just passed by and had a good chat. Your feedback is golden!  From gamers, to journalists and developers we've honestly met only the good people: so smart and genuine!

Oh, I started  upside-down, with the Oscar speech, and those of you who did not attend might be wondering what is  EGX Rezzed all about or what's the deal with Square Enix Collective anyway. And for all of this there's a common denominator: indies.

So EGX Rezzed is an EGX (formerly Eurogamer Expo) event, featuring all the EGX attractions (playable pre-release games, developer sessions  etc), but with a focus on indies.

While Square Enix Collective is a curated platform that enables creators to post ideas, and gamers to judge whether those ideas should become reality or not (as mentioned on their page). If a game is approved by the community, then it can be supported by Square Enix Collective to drive crowdfunding campaigns and sometimes even help them further down the road. What is unique about them is that the IP belongs to the indie developer and no external force interferes with the creative process, so Square Enix Colective is really a guarding angel. And this label extends, obviously, to their lovely team :)

So within the Square Enix Collective booth we showcased with 4 other fellow developers:
  • Sushee (France) - their game Goetia, a point & click mystery adventure,  is to be launched tomorrow. The team is very classy and smart and the game has such a nice atmosphere ^_^
  • Titutitech (Spain) - their game Oh My God Heads is a multi-player capture-the-head-action game. It was the only multi-player in the booth and so much needed, as this is where the fun corner was :)
  • Bulkhead Interactive (UK) - their game The Turing Test, is a first person puzzler that simply looks flawless :) So congrats are in order for the sharp chaps :)
  • Cherrymochi (Japan) - their game Tokyo Dark, made quite a few people feel like a sexy detective ^_^, but unfortunately we haven't met the team.
I'm afraid we didn't get a chance to see much of the rest of the event, but we quickly visited the Indie Room and. It was a bit crowded, but there was so much good content. Honestly, having a crowded room can only be a good sign for the indie gaming industry ;)

There was, of course, a strong focus on VR, as this topic is getting sexier every day. I mean, people were staying in line just to try out the gear, so there's certainly an interest in this area from gamers and developers alike. Fingers crossed for all of us, game lovers, to own at least one of these toys  and have amazing apps to play around with.

Ah, I almost forgot about today's highlight: We ran a raffle where participants could win a Black The Fall 3D print statue. And today, with random.org's help, we have a winner: Sarah. Congrats for being lucky and thank you for playing! (Here's a list with the participants and here is the raffle screenshot.)

Yours,
Andreea
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See you this week in London

4/4/2016

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Black The Fall coming to EGX Rezzed 2016
Black The Fall coming to EGX Rezzed 2016
We're happy to let you know that this week Sand Sailor Studio is attending EGX Rezzed, as part of the Square Enix Collective squad (5 amazing studios). 

We have to admit we're pretty excited to showcase our demo in UK, as we have only got Black out for play in US (during GDC 2016)  and Germany (during Gamescom 2015). So fingers crossed for Londoners to enjoy crushing communist systems :)

Expect  one station there, where you can play the latest Black The Fall demo and...a raffle! That's right, a raffle, because this dystopia is all about equal chances, not meritocracy. Therefore all participants have equal chances to win a 3D printed statue with Black & the stylish box to go with it. More details on this on the spot during EGX Rezzed.

So, see you in London on 7-9th of April?
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GDC was all about the people

30/3/2016

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Cristian Diaconescu (Sand Sailor Studio) at GDC 2016
Cristi (Sand Sailor Studio) at GDC 2016

Is more than a week now since Game Developers Conference ended, but Sand Sailor Studio still feels the crazy enthusiasm and vibes.

Even though GDC wasn’t the first developer conference I attended, I couldn’t help being amazed by its magnitude and diversity. I mean, casually stumbling upon game developers on the street is not something you’re used to, especially if you come from a country where the game development community and related activities have recently emerged. (Thumbs up for RGDA who’s more and more active).

But back to GDC: this is all about networking! If you don’t mingle, shake hands, exchange business cards, get your game played, listen to others’ ideas and constantly pitch your projects, then you only get half of what GDC has to offer. The learning sessions are brilliant, of course. As an indie developer you need to top your own experience with other people’s trial & error stories. In the end it all narrows down to this: the people are the key, trust me on this one.

So my GDC week  went by pretty much like this:
   •    Wake up, call the team home, see what's up with the current build in development
  •    Go to GDC, meet the good people as planned (talk about Black The Fall)
  •    Top that with some unplanned cool encounters (talk about upcoming secret project for VR, pam-pam!)
  •    Check out the epic parties and have even more lucky encounters
  •    Have people play Black The Fall and candidly take mental notes
  •    Steal some time from all the above to check out San Fran – it’s awesome!

That’s pretty much it. Then pack everything, fly home, go directly to the studio, gather everyone around and share the vibes: the talks, the feeling, the game impressions and the trends.
Then get back to work. Ah, I’ve missed this…

Yours,
Cristian

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06.08.2015 - Come and play @Gamescom

15/3/2016

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Black The Fall at Gamescom 2015
We don't usually exhibit at events, but when we do we go big.  Gamescom 2015 is the first time Black meets the public directly, so if you're in Cologne these days, please drop by and say hi, we'd love to meet you!
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